Capt's log Stardate ...the science vessel? Really?
Well first post via ipad. We shall see how it goes.
Played Dominion War 2 tonight. Won 1 Lost 2 but had good showings in my losses.
The set up for this one is a planet in the middle of the table with an orbital weapons platform at the cardinal map points. These platforms shoot at the closest ship out to range 2 with a 4 die attack.
I was running a slightly different build. The Valdore with toerth as capt. Romulan tactical officer as crew, counter attack, plasma torpedoes.
Then i had the Yeager with Picard and Tom Paris, proton torps, and cheat death.
Then with the 13 pts i had left i had a wild hair and took the generic romulan science vessel with the 1 skill generic capt. For a 99 pt build.
The valdore could reroll a target lock use twice thanks to the tac officr. Toreth allowed a hit to convert to a crit and if i used a green manuever i added an attack die.
Picard meanwhile gained an extra defense die via Paris and cheat death would keep the ship alive a bit longer. Although it only came into play once.
I could have used my extra points to add a flagship or a fleet capt but i am still trying to stick to my 'non power' build strategy. Crazy i know :)
The first game i faced a pretty well stacked federation build. Lots of rerolls and dice control. However defensively the dice gods were with me all evening. I was consistantly rolling four ,five, even six evades. On the flip side i was only able to inflict a portion of my possible damage.
The first game i managed to destroy one of my opponents ships before he got all three of mine.
The little rom sci ship was the last to go. It flew around and just kept pinging away with its one attack die. The little guy is quite nimble however and i was able to keep him out of the firing line more often than not.
Second game was an all klingon build..cloaking vs partial cloacking. This time the dice gods were with me fully. I was still rolling hot on my defense but my attack dice finally showed up and my opponent was running very very cold on defense. Watched him whiff several times with no evades and mostly blanks on 6 dice. It hurt me a bit to watch it. And again the little science ship that could proved his worth actually getting the killing blow on one of the opposing ships...go go 1 die attacks!!
The third game was a mixes fed and klingon build. I was still rolling fairly well on defense but my attack dice started to cool and his defense was heating up...and in the end his dice control proved my undoing. But i still manage to get two of of his ships. In this game however the little sci vessel got overconfident and to far ahead of his mates and paid the ultimate price.
Overall that little guy more than proved his worth.
The main telling feature in these games was dice control. Being able to convert misses to hits. All three games came to a quick head right in the middle of the right side of the table mostly away from the weapon platforms. However trying to stay away from them did not leave you much room to move and there was more ship bumping tonight then i have seen yet.
It was an enjoyable event. I got to play opponents i had not faced before which was also a plus. In the end i kept my place as top romulan commander....course there are only two of us :)
In two weeks comes Collective 3 .... Oy haha
Before then more posts of course. Tonights games gave me a couple ideas for the next posts. Moving strategies..build possibilities out of the norm etc
Until then never ignore the tiny ship!!
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